Dread Templar, developed by T19 Games, is a new indie old school shooter. Dread Templar reminds me of games like Quake 3 and similar retro old school games. This game surprised me when I played it. Fast paced controls, challenging enemies and soo much more to tuckle on your journey through the campaign. For today, we will tackle this gem in the fast fps genre. This is Joey on the GamerFlux indie blog.
Dread Templar is generally a fast paced high octane speed FPS indie game inspired by the classic DOOM. The game uses the aesthetics of old retro games like classic DOOM and so much more, though Dread Templar is made a more modernish look overall. Dread Templar is an indie game meaning it was made with a small team and limited budget. Yet all of this, the game just impressed with the fluency in the game. Firstly, the tutorial is really good and fun. It helped me at least to get the controls of the game. The mechanics of the game kinda reminds me of DOOM 3/2016. The game generally utilises so 2D textures in the 3D engine the game made with. Dread Templar is a great game, not too horror, yet not to chill. It just grabs the right amount of stress and speed into a game. A lot of indie games are getting the same blueprint in case of indie FPS games. Dread Templar had its own ideas and we will get on it now.
Dread Templar had a good main menu that was easy to understand and was actually easy to edit settings and get the mouse sensitivity right. The music was great and was very fluent with the gameplay and the mechanics of the player movement overall. What made Dread Templar stand out for me was the level design. It was well crafted and was rich with many textures and decals and so much details that made it believable. The Direction of the game was decent. Forcing you to move through a certain direction without saying so is great overall. One game I have seen recently that resembled this game is DAIKATANA. Dread Templar has the same vibes and even world detail and blocking like it. Whenever you saw a group of crates, your instinct tells you immediately to break them cause there is something certainly is hidden in them. Blocking of the world/levels was amazing in this game.
Dread Templar is an indie FPS game. FPS means a lot of weapons to use at your belt. At the start of the game you are given the melee double katana weapon that has the ability to shoot it as a ranged weapon, and a dual pistols. Progressing through the game levels gives you another weapons like the shotgun, which was my favorite as it had devastating power with fun vibes around it. The weapons were well textured and was somewhat low-poly yet not so low-poly to make you question yourself. You, the player has 2 abilities at the start which are the dash, like most indie FPS games, and a slow time shoot ability. When in the slow time mode, enemies and their projectiles move slowly enough to dodge them and you move at a normal speed. The game has a definite levels. Where there is a screen after you complete each level with a timer and some secret tokens to search for and find in the levels. There was a weapon upgrade system that you seem to see scattered around levels to get you progress through enemies more easily. Speaking of which, Dread Templar features a wide variety of enemies, from zombies to gun-carrying zombies, scorpions that shoot their poisons to your face, tiny spiders, zombies that carry bombs and through them and so much more there to find and kill.
The Verdict
Dread Templar is a new indie high pace fast octane FPS game developed by T19 Games Studios. The game has movement mechanics like Quake 3 and enemies like DOOM. Fast speed actions like other games I mentioned here on the blog as MEATGRINDER, Trepang2 and so much more. From what it looks like, all indie game studios are moving toward the high fast paced FPS actions. It is not bad and Dread Templar here has a lot of decent character in it especially in the level design and overall blocking. This was Joey and this was Dread Templar on GAMERFLUX.




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